Stoic - Towerborne - Sets
Set-dressed this Coastal Set; built the rock formation asset set.

Set-dressed this Coastal Set; built the rock formation asset set.

Set-dressed vista with a massive tower of the Belfry. Tower Asset was created by Pavel Elagin and Erik Dagley.

Set-dressed vista with a massive tower of the Belfry. Tower Asset was created by Pavel Elagin and Erik Dagley.

Set-Dressed Coastal Background for Grasslands.
Before you get to the beach!

Set-Dressed Coastal Background for Grasslands.
Before you get to the beach!

Set-dressed City of Ruins exteriors to interiors variant A.

Set-dressed City of Ruins exteriors to interiors variant A.

Set-dressed City of Ruins exteriors to interiors variant B.

Set-dressed City of Ruins exteriors to interiors variant B.

Set-dressed City of Ruins Cellar interior and created the majority of the assets.

Set-dressed City of Ruins Cellar interior and created the majority of the assets.

Set-dressed City of Ruins interiors to exteriors variant B.

Set-dressed City of Ruins interiors to exteriors variant B.

Set-dressed City of Ruins interiors to exteriors variant A.

Set-dressed City of Ruins interiors to exteriors variant A.

Set-dressed wheat fields in Grasslands Intro and Large Set.

Set-dressed wheat fields in Grasslands Intro and Large Set.

Set-dressed wheat fields in Grasslands Middle 3x2 meters.

Set-dressed wheat fields in Grasslands Middle 3x2 meters.

Set-dressed wheat fields in Grasslands End Set.

Set-dressed wheat fields in Grasslands End Set.

Set-dressed Mountain Ridge Snow Background leading to Boss Temple.

Set-dressed Mountain Ridge Snow Background leading to Boss Temple.

Set-dressed Mountain Ridge Snow Background Boss Temple in the Background.

Set-dressed Mountain Ridge Snow Background Boss Temple in the Background.

I did the set dressing for these missions, ensuring that they were performant, modular, and polished, with randomizers for a handcrafted unique feel and for a fresh replay.

Added VFX and aided Lighting.

Set-dressed for Towerborn consisted of a mix of 2D cards with 3D geometry. Terrain is mostly used for walkable areas, SpeedTree foliage for wind, placed mostly directly painted on the terrain.

Foreground, Midground and Skybox where noted.

Credits:
Our biomes were tackled by all the talented individuals in the Environment Team,
Lead Environment Artist: Lisa Fleck
Principal Artist: Tai Walker
2D Artists: Eric Dagley & Pavel Elagin
Sr. 3D Artists: Kjeld Pedersen, Jimmy Malachier
3D Artist: Sadie Johnson

Art Director: Pedro Toledo
Chief Creative Officer: Arnie Jorgensen

Airborn
Lead Environment Artist: Jonas Kunert
2D Artists: Dominik Gröstlinger, Ilka Hesche, & Jeremy Boulivet
3D Artists: Valeria Traverso & Kaat Van Thillo,
Valentina Mikhailava, Yevhen Davydiuk

Additional 3D Art Support: Pedro Damasceno