Crash Bandicoot 4 - It's about time!
Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

In charge of the beginning vistas and mid all the way to rail slide, Winston Chen did the rail slide sections and assets and I did the very end wall. On crash compactor in charge of the midsection wall and railslide until Bar, and later the garage.

Courtesy of BornLosersGaming, in charge of the vertical wall assets,

Courtesy of BornlosersGaming, in charge of the Truck chase scene worldbuilding and some assets. On boss battle in charge of the boss drumkit and background.

Final in shipped game

Final in shipped game

Final in shipped game

Final in shipped game

Final in shipped game

Final in shipped game

Wasteland boss level - drum set and speakers made by me.

Wasteland boss level - drum set and speakers made by me.

Wasteland boss level - drum set and speakers made by me.

Wasteland boss level - drum set and speakers made by me.

Wasteland boss level - drum set and speakers made by me.

Wasteland boss level - drum set and speakers made by me.

Wasteland boss level - drum set and speakers made by me.

Wasteland boss level - drum set and speakers made by me.

Wasteland boss level - drum set and speakers made by me.

Wasteland boss level - drum set and speakers made by me.

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting, some assets done by Winston Chen

Modeling, texturing, world building, prelighting, some assets done by Winston Chen

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Final in shipped game

Final in shipped game

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting, some assets done by Winston Chen

Modeling, texturing, world building, prelighting, some assets done by Winston Chen

Modeling, texturing, world building, prelighting, some assets done by Winston Chen

Modeling, texturing, world building, prelighting, some assets done by Winston Chen

Final in shipped game

Final in shipped game

Final in shipped game

Final in shipped game

Final in shipped game

Final in shipped game

Final in shipped game - Destroyed Car

Final in shipped game - Destroyed Car

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting, front platforms and some assets done by Winston Chen

Modeling, texturing, world building, prelighting, front platforms and some assets done by Winston Chen

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Modeling, texturing, world building, prelighting

Lighting test by itself

Lighting test by itself

Lighting test by itself

Lighting test by itself

Model WIP left - Concept Right

Model WIP left - Concept Right

Model WIP

Model WIP

Model WIP - Front

Model WIP - Front

Model WIP - Back

Model WIP - Back

Model WIP - Wireframe

Model WIP - Wireframe

Model for Space sidescroller WIP

Model for Space sidescroller WIP

Model for Space sidescroller WIP - Base textures and prelighting

Model for Space sidescroller WIP - Base textures and prelighting

Final shipped in game

Final shipped in game

Final shipped in game

Final shipped in game

WIP blocking and vehicle modeling for space trucks

WIP blocking and vehicle modeling for space trucks

Crash Bandicoot 4 - It's about time!

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