- Playtest Stream -
I created over 25 rogue-like environment rooms.
Art direction for this game incorporates visual treatments that are both nostalgic Nintendo (think Zelda, Megaman) and "Ghibliesque"
The gameplay camera is a fake isometric similar to Hades or Diablo game camera.
The age group is similar to Zelda for everyone, with the goal to capture a wide audience, leaning on positivity for a younger crowd.
Video compilation of stream from published demo from 200+ discord user playtesting in preproduction.
Content from the published demo.
Environment assets, world building / set-dressing created by me.
Company total team size of ~10-15 team members on average during preproduction, 1-2 environment artists myself for mostly environments early on and another for prop or contract or studio (2-3 people on and off on a need basis) during this preproduction phase, timeline a year and a half.