Lynked - Banner of the Spark - Environments
Created Riverbank and tech bridge

Created Riverbank and tech bridge

Built Lighting/Climate setups on test room

Built Lighting/Climate setups on test room

- Playtest Stream -

Created Staging area

Created Staging area

Built Swamp area

Built Swamp area

Created Riverbank

Created Riverbank

Built Waterfall streams area

Built Waterfall streams area

Created Waterfall area

Created Waterfall area

Developed Corrupted Waterfall streams area

Developed Corrupted Waterfall streams area

Created Sunset at mountain region

Created Sunset at mountain region

Built Nature's destruction arena

Built Nature's destruction arena

Developed 2 climate lighting setup for boss arena

Developed 2 climate lighting setup for boss arena

Created Nature's destruction arena exit pad

Created Nature's destruction arena exit pad

Built Introduction to riverbank area

Built Introduction to riverbank area

I created over 25 rogue-like environment rooms.

Art direction for this game incorporates visual treatments that are both nostalgic Nintendo (think Zelda, Megaman) and "Ghibliesque"

The gameplay camera is a fake isometric similar to Hades or Diablo game camera.
The age group is similar to Zelda for everyone, with the goal to capture a wide audience, leaning on positivity for a younger crowd.

Video compilation of stream from published demo from 200+ discord user playtesting in preproduction.
Content from the published demo.

Environment assets, world building / set-dressing created by me.

Company total team size of ~10-15 team members on average during preproduction, 1-2 environment artists myself for mostly environments early on and another for prop or contract or studio (2-3 people on and off on a need basis) during this preproduction phase, timeline a year and a half.